Difference between revisions of "Talk:Grid Requirements"
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− | Every room should fit the neighborhood within reason (a hidden lair being an exception). If there's a lot of detail to the room, it should be shunted over into +views so it doesn't overwhelm people passing through, so just the basic desc should be used in that case. I do like how HA has a IC nexus that leads with exits to each major city and then to each major hero/villain base, just to make things simple. A +hangouts would be ideal as well for giving people an easy way to find suitable locations to RP in quickly of a variety of types.--[[User:Metahistory|Metahistory]] ([[User talk:Metahistory|talk]]) 20:24, 4 July 2020 (UTC) | + | Every room should fit the neighborhood within reason (a hidden lair being an exception). If there's a lot of detail to the room, it should be shunted over into +views so it doesn't overwhelm people passing through, so just the basic desc should be used in that case. I do like how HA has a IC nexus that leads with exits to each major city and then to each major hero/villain base, just to make things simple. A +hangouts would be ideal as well for giving people an easy way to find suitable locations to RP in quickly of a variety of types. |
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+ | --[[User:Metahistory|Metahistory]] ([[User talk:Metahistory|talk]]) 20:24, 4 July 2020 (UTC) | ||
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Latest revision as of 02:41, 5 July 2020
Every room should fit the neighborhood within reason (a hidden lair being an exception). If there's a lot of detail to the room, it should be shunted over into +views so it doesn't overwhelm people passing through, so just the basic desc should be used in that case. I do like how HA has a IC nexus that leads with exits to each major city and then to each major hero/villain base, just to make things simple. A +hangouts would be ideal as well for giving people an easy way to find suitable locations to RP in quickly of a variety of types.
--Metahistory (talk) 20:24, 4 July 2020 (UTC)