Talk:Alt Policies

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Policies

I think we should limit some types of characters to only one or two, perhaps. Only two green Lanterns at a time, for example. Can be any two...Raynor, Jordon, Stewart, Gardner, whatever, but only two can be played at a time. Likewise should probably say almost no other colors of Lanterns, other than perhaps Sinestro since he's a traditional Earth villain. This might apply to GL adjacent characters like Jade as well. It doesn't make sense to me that Earth would draw that many Lanterns outside of an event scene; it's a backwater sector mostly.

Another idea was for putting some limits on types of characters. I did like how UH used to do things in that respect. Say, 3-4 slots. Maximum of one OC slot, one VFC slot. Then an additional slot that can only be used for someone who is considered a support character...someone like Harvey Bullock or Alfred or Jimmy Olsen, who are unpowered and not superheroes or villains but are nice to encourage people to app so we have them. I feel like encouraging a villain character is nice, perhaps with lowered requirements for logging in since villains are harder to get into social RP often. We could open up the OC thing later, but I feel like we want to limit that to begin with to no more than one per player. And that way if someone doesn't want to get a villain or a OC, they can just have 3-4 FC characters. Though major FCs should be limited to one per player too perhaps? We'll need a list of people we considers major FCs that are restricted to one per player.

Also we need to consider our rules on alts in groups; no more than one alt in a group is usually fair? I mean, I can see allowing some leeway, like if you ant to app an Xmen character who's on the official team, but also have a mutant student who's not involved in the Xmen team stuff. But that seems like a slippery slope for interactions.

And I know Owl has a whole post on this she'll probably be porting over. :)

--Metahistory (talk) 20:15, 4 July 2020 (UTC)


I am not a fan of playable VFCs, or if they are, I really feel they should be heavily limited to ones who can reasonably be expected to be able to play well on the grid.

Players don't like PVP. This is MUSHing, its a hobby with a bunch of nerds who don't like feeling like they are bullying anyone, and it's one thing to beat up an NPC emitted badguy in a scene and another when it's another player's actual character. Also, people don't like losing: villains are meant to lose.

So, if there are allowed villain PCs, I think they should be:

  • Highly limited to a specific list we come up with in advance, and probably given a title that isn't Villain. Maybe 'Special Character' or something.
  • They should have a slightly longer timeout if there's an alt timer
  • ????
  • Profit.

--OwlCity (talk) 7/4/2020 11:03PM


My concern with that is that villains also drive plots when they're being played by active players. That was mostly why I felt there should be a specific slot that is only for those sorts of character, as they are hard to get into RP but I wanted to leave the option over for people who really want to drive things along by playing Lex Luthor or something. We could make a list, but I think that'd be better as the characters we would not allow played than ones that are playable and fold it into the banned list, maybe. Or make a separate villains banned list perhaps.

Also, another limited character set should be Flash. There should be no more than two Flash characters that exist at the same time - Barry, Wally, whomever. I'd be tempted to say one, but I don't want to kill possible mentor teen play there. I'm also considering if we should just add to that caveat that those two characters cannot join the same team; we don't need two Green Lanterns in the same group, or two Flashes, or two Kryptonians. Spread them out; have some teen characters, whatever. That way each gets to shine in their own plots.

--Metahistory (talk) 22:14, 7 July 2020 (UTC)